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How scoring works
Every score on NASportz is built one event at a time — one ball, one point, one goal — so the scorecard, the standings and every statistic come from the same record. This page is what the scorers do, in plain words. Anything the app calculates for you is marked.
Who can score a match
- The league organizer, and platform admins.
- A player in that match — your own games, not everyone else's.
- Anyone the organizer sends the match's scoring link or QR code to. The link is a key: treat it like one.
A player can submit a score. Only an organizer or admin can mark it verified, and only verified results count towards standings and rankings.
🏏 Cricket — ball by ball
Cricket is the one sport where a single tap cannot describe what happened: four runs off the bat, four byes and four runs run are three different things. So the scorer asks a short, fixed set of questions for every ball. The defaults describe an ordinary dot ball, which means most deliveries are one tap on Submit.
- 1Delivery
Five choices, grouped by whether the ball counts:
Choice Counts as a ball Runs go to Off the bat Yes the batter Bye Yes extras — byes Leg bye Yes extras — leg byes Wide No — re-bowled extras, plus 1 penalty No ball No — re-bowled see step 1b, plus 1 penalty - 1bNo ball only — was it off the bat?
If the batter hit it, the runs are the batter's: a no ball hit for four is four to the batter and one no-ball extra — five to the team. If they did not, the runs are byes off a no ball and all of it is extras. This is the one thing the app cannot work out for itself, which is why it asks.
- 2Runs on this ball
0 to 6, or type a number for overthrows. Enter only the runs actually scored — the one-run penalty for a wide or a no ball is added for you, and the panel says so.
- 3Did it reach the fence?
Only asked when it can matter: off the bat, for 4 or 6. Picking 4 or 6 assumes a boundary because that is nearly always what happened. Choose No, ran 4 for four runs the batters actually ran — they still count as runs, but not as a four in the batting card.
- 4Wicket
No by default. Say yes and you are offered only the dismissals that are possible off that delivery:
- Off the bat, bye, leg bye — bowled, caught, LBW, run out, stumped, hit wicket.
- Wide — run out, stumped, hit wicket.
- No ball — run out only.
A run out also asks which batter was out; the runs on the ball still count. Caught, stumped and run out take the fielder's name so the scorecard reads c Kumar b Ali.
The button shows exactly what will be recorded — dot ball, 4 (boundary), wd+1, nb+4 off the bat — so you can check before it lands. Got it wrong? Undo removes the last ball and every figure recalculates.
What the app works out for you
- Wides and no balls add one run and are re-bowled — they never use up a ball of the over.
- Byes and leg byes are legal balls: they count towards the over and the batter's balls faced, but not their runs.
- The bowler is charged for wides and no balls, never for byes or leg byes.
- Odd runs rotate the strike, and the strike changes again at the end of an over.
- A run out is not credited to the bowler.
- Fall of wickets, partnerships, strike rate, economy and maidens all come from the ball log.
- The innings ends when the side is all out, the overs run out, or the target is passed.
- Turf leagues: a wicket costs penalty runs and the batter stays in, and there is no all-out.
Every batting card reconciles: all batters' runs plus byes, leg byes, wides and no balls equals the team total. If it does not, something was entered wrong — tell us and we will fix it.
🎾 Tennis
- Points run 0 → 15 → 30 → 40 → game. At 40–40 it is deuce: you must win by two points (advantage, then game).
- A set is the first to six games with a two-game lead.
- At 6–6 your league decides: a seven-point tiebreak (win by two), or an advantage set played on until someone leads by two games.
- A match is best of three or best of five sets, set by the organizer.
- League points: win in straight sets 14, win in three 12. The loser earns up to 8, scaled by games won.
- Doubles is scored the same way — the pair is the “player”.
🏓 Pickleball, Badminton & Ping-pong
- Pickleball: games to 11, win by 2, best of 3.
- Badminton: games to 21, win by 2, best of 3.
- Ping-pong: games to 11, win by 2, best of 5.
- A game only ends once someone has the required lead — 10–10 keeps going.
- The match ends when a side wins more than half the games.
- Your organizer can change points-to-win, win-by and best-of for the league.
🏐 Volleyball
- Sets to 25, win by 2. Best of 5 by default.
- A deciding fifth set is played to 15, win by 2.
- Per-player points are optional. The team score is what counts; player points are extra detail.
⚽ Soccer
- Goals only — tap the scoring team.
- Periods run first half → half time → second half → full time.
- Per-player goals are optional and never change the team total.
🏀 Basketball
- Enter each basket as 1, 2 or 3 points.
- Quarters (default) or halves, with the minutes your organizer set. Anything past the fourth quarter shows as OT.
- Per-player points are optional.
⚾ Baseball
- Seven or nine innings, each with a top and a bottom half.
- Runs, hits and errors per team; balls, strikes, outs and bases for the current at-bat.
- Per-player runs are optional.
Live matches & your Play Log
- A match appears on the live board while it is being scored, and drops off after three hours with no scoring.
- Practice matches in your Play Log are private to you. They never appear on the live board, in league lists, standings or rankings.
Something not adding up? Tell us — include the match and what you expected.
